In the wake of a vision of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting franchise is about as ubiquitous gaming titles around. Pikachu is every bit as famous as Mickey Mouse, if not more so. The persistent pandemonium surrounding card prices ensures near-daily Pokemon news stories. You'd be hard-pressed to find a Pokémon game that failed to move at least a couple million copies. Remarkably, fan-made Pokémon games achieve popularity every year.
Yet despite that ubiquity and fame, there are still Pokémon games that are totally underappreciated. These represent games that failed to receive their proper due, or were overshadowed under the hype of the mainline series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokémon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them highlight the ordinary realities that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to store monsters from various titles. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your personal Miis—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was before the proliferation of idle games, and the video playthrough normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you interact with them didn't mask a lack of substance. In truth, Ranch's attention to detail was so extraordinary, a Twitch stream dedicated to running the game 24/7. The individual who operates the channel maintains that, after almost twenty years of playing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.
Pokémon Duel: The Strategic Board Game Gone
Are you aware that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
These questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and features in general," a user wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
Within Magikarp Jump, the player is tasked with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.
Given dozens of core games and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball with affection despite argu